AI Insights · Timothy · April 2024
Top 5 Anime Games Performance in Italy Q1 2024
Explore the performance of the top 5 anime games in Italy during Q1 2024, with insights on downloads, revenue, and active users.
In the first quarter of 2024, the top anime games in Italy showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for the top five anime games on a unified platform.
ONE PUNCH MAN: WORLD by A PLUS JAPAN Inc. saw a significant decrease in weekly downloads, starting from 55.7K in late January to just under 1K by the end of March. Revenue also declined sharply, peaking at approximately $12K in early February before dropping to around $749 by the end of the quarter. Active users followed a downward trend, starting at 35.1K and ending at 7.2K.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. exhibited strong revenue fluctuations, with a notable peak of $183.7K in the first week of January and a dip to approximately $30.5K in mid-February. Downloads remained relatively stable, averaging around 4.5K weekly, with a slight increase to 6.3K in the last week of March. Active users showed a gradual decline from 262.1K to 166.2K over the quarter.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., experienced a varied revenue trend, reaching a high of $101.3K in mid-February and a low of $10.6K in early March. Weekly downloads saw a surge in late February with 11.8K before stabilizing around 2.9K by the end of March. Active users remained relatively steady, fluctuating between 73.8K and 92.4K throughout the quarter.
Yu-Gi-Oh! Master Duel by KONAMI had a consistent performance in terms of revenue, peaking at $15K in early February and maintaining around $6.5K towards the end of March. Downloads increased from 1K in early January to 4K in mid-February before tapering off to approximately 2.1K by the end of March. Active users showed slight fluctuations, starting at 21.3K and ending at 21.7K.
CAPTAIN TSUBASA: ACE from Program Twenty Three displayed moderate revenue trends, starting at $12.3K in early January and tapering to around $4.7K by the end of March. Weekly downloads decreased significantly from 4.2K in early January to 2.3K by the end of March. Active users remained relatively stable, starting at 29.7K and increasing slightly to 32.2K by the end of the quarter.
These performance metrics highlight the dynamic nature of the anime gaming market in Italy. For more detailed insights, visit Sensor Tower.